Secret Knights in Sovereign Tower
Community-discovered demo routes for hidden Round Table recruits
Not every knight in Sovereign Tower arrives through a tavern banner or standard Round Table invitation. Wild Wits hides optional characters behind deaths, beast hunt outcomes, goose quest dialogue, magical trace investigations, and the Demon in the crypts who rewinds time. Published by Curve Games with a solo PC launch on August 6, 2026, the game’s demo (Act 0 and Act 1) already spawned a rich Steam discussion thread ecosystem documenting these routes.
Important framing: everything below is community-discovered demo knowledge, not official developer documentation. Steps may change in patches. Use this page as a checklist alongside the Demo Walkthrough, Time Rewind Guide, and dedicated guides like How to Get Brunhilda.
Why chase secret knights?
Secret recruits expand your stat coverage on the Round Table, unlock unique voice lines with the Intendant and Lady of the Tower, and let completionists see alternate takes on annex story beats in the forge and alchemy wings. Some secrets also alter faction reactions — sending Silgur after the Beast Hunt kill route sends a different signal to Nobles than recruiting Sparky through Angelica.
If you only want a spoiler-free first run, bookmark this page and return after How to Play. Hunters should pair secrets with the Knight Quest Matcher once new names appear on the roster sheet.
Secret knight summary table
| Knight | Reported unlock (demo) | Stat niche | Conflicts |
|---|---|---|---|
| Dulahan | After Goberto dies | Strength/combat | Requires accepting Goberto loss |
| Chester | Goose quest choices | Charisma/Agility | Branch timing in side quest |
| Sparky (Wolf) | Angelica on Beast Hunt | Beast/adventure | vs Silgur outcome |
| Rufus | Non-Angelica + magical traces | Magic | Skips Angelica beast route |
| Silgur | Kill the Beast | Magic/combat | vs Sparky outcome |
| Brunhilda | Demon rewind day 3 + Mathilda dialogue | Flexible late demo | Requires rewind literacy |
Dulahan — after Goberto dies
Community tips consistently report that Dulahan joins once Goberto dies during the demo storyline — often through a high-risk assignment or scripted loss players did not expect on first playthrough.
Planning advice: if you want Dulahan without accidental chaos, read Knight Roster notes before assigning Goberto blindly. Some players intentionally route Goberto into danger after securing a stable Wit anchor (Gwendan) and Charisma backup (Angelica). Dulahan fills a combat-adjacent slot; see Tier List for placement.
Chester — goose quest choices
Chester appears when specific goose quest choices are selected during demo side content. The goose thread is easy to miss if you rush morning audiences and skip exploration — walkthrough pages document dialogue flags more precisely than a summary list can.
Cross-link the goose quest section of the Demo Walkthrough before you commit to a Beast Hunt branch the same in-game week; time pressure makes double-chasing unreliable without Demon help.
Sparky (Wolf) — Angelica on the Beast Hunt
Sparky, also referred to as Wolf in some player notes, unlocks when Angelica takes the lead on Beast Hunt assignments per community-discovered routes. Angelica’s involvement aligns with Charisma-forward beast negotiation scenes before combat spikes.
This route conflicts with Silgur’s kill outcome. Choose Sparky if you prefer the character tone and mid-tier quest coverage; choose Silgur if Magic-heavy Mystic quests dominate your failing runs.
Rufus — avoid Angelica, follow magical traces
Rufus joins on paths that do not use Angelica on the beast storyline, instead emphasizing magical traces during investigation quests. Rufus is the Magic specialist many roster builds lack until late Act 1.
Pair Rufus recruitment with Faction Guide notes on Mystics — their approval shifts when arcane knights represent you publicly.
Silgur — kill the Beast
Silgur unlocks when players kill the Beast rather than negotiating or routing through Wolf’s branch. Expect stronger immediate combat payoff at the cost of alternate narrative texture.
Review Beat the Dragon Knight if the hunt chain culminates in a dragon-adjacent spike check — Silgur’s recruitment moment and that encounter are topics players conflate in forum titles.
Brunhilda — Demon rewind to day 3
Brunhilda is the rewind poster knight. Community method:
- Reach the Demon in the crypts and use a time rewind.
- Return to day 3 with knowledge from the future run.
- Tell Mathilda you know the rebellion leader during the appropriate dialogue.
This is the most flag-sensitive unlock. Do not improvise dialogue — follow How to Get Brunhilda line by line and Time Rewind Explained for crypt access timing.
Managing mutually exclusive routes
You cannot always stack every secret in one linear demo playthrough. Recommended approach:
- First run: play organically with Recruit Knights basics.
- Second run: target either Sparky or Silgur on the Beast Hunt.
- Rewind run: use the Demon for Brunhilda day-3 dialogue and Chester goose flags you missed.
- Lab run: trigger Goberto’s death route for Dulahan once the roster is stable enough to absorb loss.
The Demon exists precisely because Wild Wits expects experimentation — see annex upgrades on Annexes that persist across some rewind states depending on demo rules players are still cataloging.
After you unlock a secret
- Update your Tier List assumptions.
- Re-run the Quest Matcher on failing quests.
- Check Romance Guide — some secrets participate in loyalty arcs differently than starters.
- Log changes on Release and Demo if a patch rewrites requirements.
Spoiler etiquette
When sharing routes online, label Steam forum posts with Act and quest names so new players can look away. This wiki separates secret knights from the Knights Hub overview so wishlist players are not ambushed on the homepage.
Secret hunting is optional. Sovereign Tower remains a narrative management RPG about ruling through messy choices — not a checklist simulator unless you want it to be.
Frequently Asked Questions
Quick answers to the most common questions.
How many secret knights are in the demo?
Community documentation covers six optional knights: Dulahan, Chester, Sparky (Wolf), Rufus, Silgur, and Brunhilda. Requirements are summarized on this page with links to deeper guides.
Do I need the Demon to get all secret knights?
Not for every knight, but Brunhilda essentially requires a rewind, and conflicting beast routes are easier to explore with Demon help. Read [Time Rewind](/guides/time-rewind/) first.
Is Sparky or Silgur better?
Silgur rates higher for Magic-heavy quest efficiency in tier lists; Sparky offers a different beast hunt narrative. You typically choose one outcome per run unless you rewind.
Will secret knight steps work after full release?
Unknown. Demo-discovered tips may change before or after August 6, 2026. Treat failures as signals to check patch notes and update walkthroughs.
Can I unlock Dulahan without killing Goberto on purpose?
Goberto's death is the reported trigger, whether accidental or planned. If you want Dulahan without surprise loss, read the Dulahan section above before risky Round Table assignments.